KingMakers, in partnership with Carven Gaming and Reach (RCL), has rolled out its first E-Sports Academy Kids Programme, a corporate social responsibility initiative designed to equip children with digital literacy skills, responsible gaming education, and pathways into the fast-growing e-sports industry.
The inaugural session, held at Landmark Village in Victoria Island, welcomed more than 40 children, including participants from Kidsports Charity Initiative. Over five hours, attendees engaged in skill-building workshops, career-focused masterclasses, interactive tournaments, and a prize presentation recognizing the top three performers.
“At KingMakers, our CSR mission is about creating opportunities that transform lives,” said Gossy Ukanwoke, managing director of KingMakers. “Through this programme, we are showing children that gaming is more than play—it is a pathway to learning, teamwork, discipline, and even future careers.”
Programme organiser Solomon Nnanna, founder of Reach, said the initiative had already made a meaningful impact. “This first cohort has been a huge success, empowering over 40 children with knowledge and exposure many would not ordinarily have had access to,” he said. “The partnership with KingMakers and Carven Gaming ensures we can keep expanding this vision.”
The company has previously partnered with groups including the Ojah Scholarship Foundation, The Destiny Trust Initiative, and The BRIDGE Initiative to fund scholarships, mentorship programmes, and digital literacy projects for disadvantaged youth.
The E-Sports Academy Kids Programme will run in two cohorts annually, with another session scheduled before the end of 2025. Organizers said each cohort will expand access to structured e-sports education and mentorship for children across Lagos.